There is no need for binoculars or telescopes to enjoy the celestial fireworks–just unaided eyes. Because the meteors can appear to streak across large parts of the sky, the human eye can soak in large portions of the overhead sky, offering a greater chance to catch one zipping by Diamond water.

Give your eyes at least 15 to 20 minutes to adapt to the darkness of night when you step outside to view the shower. Try to avoid looking at any white lights while under the stars.

Flashlights, porch-lights and headlamps shining into your eyes can set you back as much as 30 minutes in terms of your night adapted vision Miramar Travel.

As an alternative, use a red colored flashlight for seeing when skywatching. It is easy to rig your own red light by taking a few layers of red cellophane gift wrapping and securing it to the end of the flashlight with a rubber band.

Seek out a dark location with as little light pollution as possible; the darker the better. More of the fainter meteors will be visible from the countryside, away from city lights.

Even from a suburban backyard or municipal park where there is no direct lights, at least 10 to 30 shooting stars per hour should be visible under clear skies Veda Salon.

Have you ever lost your car on a parking lot? It happens. You park and go shopping. When you get back, you don't have a clue where your car is. Then you start roaming around clicking on the panic button on your car keys so the alarm goes off. It can be frustrating, especially on a hot, sunny day .
No, you don't need to install an expensive GPS system to keep track of your car. That's way too expensive. You would need to pay a monthly subscription fee just to use it. Don't we have enough bills to pay already?
But is there a way to track your vehicle without spending a fortune? Yes, now there is DR REBORN!
A California-based startup company was able to make this a reality. They created a tiny device that works with your smartphone, and it could be exactly what you're looking for DR REBORN!

Those in a serious relationship have long been warned about the dangers of the seven-year itch. But research has found couples risk running into trouble far earlier-thanks to the seven-month slouch。

This is the point at which we stop trying quite so hard to impress our new love and start revealing all the bad habits that have so far remained hidden。

These can include unsavoury bodily functions such as breaking wind in front of an other half, nose picking or letting armpits go unshaven. Before the milestone, most couples enjoy an extended honeymoon period where both go out of their way to keep well-groomed and observe good manners。

However, it seems once a couple has been together for around seven months they decide they really do love each other and start to let go。

According to a survey of 1,000 adults, the seven-month point is when couples are most likely to think it acceptable to stop paying attention to details such as shaving regularly and keeping nails trimmed while also putting their bad habits on display。

More than nine in ten women and almost as many men admit that they let themselves go once they are in the full throes of a romance。

However it seems men are far happier to relax their standards while more women told researchers from Remington that they never allow themselves to be seen looking hairy or too unkempt。

More than half of all adults said they make a special effort at the start of a relationship。

Once life with their other half becomes more routine, 48 per cent said they start breaking wind in front of their partner, 68 per cent will skip sexy clothes for unflattering outfits round the house and 58 per cent walk around naked。

Only 6 per cent said they would never let their partner see them be so uncouth。

There are also still some traditionalists out there, with 13 per cent saying they believe revealing bad habits is only acceptable after marriage。

Fairphone, the European mobile phone maker and social enterprise that has made it its mission is to build and sell fairer smartphone hardware, has announced it is ending support for its first handset, the Fairphone 1 (spotted earlier by The Register).
Blogging about the decision last week, founder Bas van Abel described it as “bittersweet”. “Over time, the possibilities for continuing to support the Fairphone 1 have steadily decreased,” he wrote. “It is now clear that we can’t keep spending resources on finding new options and loopholes without negatively impacting our company’s future aspire atlantis mega.”
Fairphone has always described device longevity as one of its “primary goals”. And in June 2016 it was still telling owners of the Fairphone 1 that an Android KitKat upgrade was “coming soon”. However that confidence turned out to be misplaced.
“Practically speaking, this means that we will no longer sell spare parts for the Fairphone 1, and have stopped developing the software upgrade to Android 4.4,” wrote van Abel last week, confirming that both hardware and software support is being ended for the handset.
A small first production batch of the Fairphone 1 was sold in late 2013, with a second batch released in May 2014. A final batch was sold in February 2015. So owners of the device have only had between two and 3.5 years’ support.
“We wanted to see it succeed for as long as possible,” said van Abel, in the blog post. “For ourselves, but more so for the community of pioneers who bought this phone and provided the financial springboard to start our company. However, after supporting the Fairphone 1 for three and a half years and the Fairphone 1U for nearly two and a half years, we’ve simply reached the point where it is no longer possible to keep supporting our first phone.”
The founding idea behind Fairphone was to create a company that sold fairer and more sustainable electronics by working, for example, for better pay and conditions for assembly workers; by sourcing conflict-free minerals for use in the devices; and by, at the consumer end of things, encouraging repairability and longevity rather than the typical tech industry six month+ upgrade cycle.
However the relatively brief support lifeline for its first product has clearly angered some in its community, with expressions of disappointment and anger on display in the comments on van Abel’s post .
“I am very disappointed that you do not support Fairphone 1 anymore,” writes one. “This clearly conflict with the information you gave when I bought the Phone. In this aspect I do not see any difference with the bad practices of other phone manufacturers. My Fairphone 1 is still in good shape and I will use it as long as possible. When my Fairphone stops functioning I wll definately not buy another Fairphone anymore.:-(”
van Abel explains the decision to end support as a consequence of Fairphone being unable to source spare parts for the handset after suppliers shifted their business and retired parts (itself a consequence of the fast pace of technological change in the device industry) — although his blog does not specifically discuss why Fairphone is also ending software support.
We’ve reached out to the company with questions and will update this post with any response.
The likely answer is it is simply does not have the financial resources to sustain software support and justify the expense of doing so for a small and shrinking user base for its first device (the company says it sold a total of around 60,000 Fairphone 1 devices).
It has previously blogged that it needs more capital to support the company, generally — and that phone sales alone aren’t enough. An expensive and unending support bill would obviously have added further strain tobeco rda.
It has also previously discussed the challenges of providing ongoing software support for the Fairphone 1 — but it’s perhaps unfortunate for a company that has placed a big emphasis on transparency to not have not been more transparent with its users on its reasons for ending software support.
Update: On its decision to end software support, a spokesman told us: “Similar to the spare parts, software updates are issued by chipset manufacturers and simply not supplied anymore after a while. While we can write those in principle ourselves, for a small company like Fairphone it is very difficult and costly to develop these, which is why we cannot do it for Fairphone 1.”
“There is very little set up by the industry for sustainable production in its current state and we are working to change that,” he added.
Fairphone launched a second generation smartphone at the end of 2015, using a custom hardware design to aim for longevity via modular repairability. The Fairphone 2‘s design lets owners easily disassemble, remove and replace defunct parts (with the exception of the CPU) so they can keep using the device for longer.
Earlier this year van Abel told us its hope for the second-gen device is that owners will be able to use it for as long as five years.
Though that hope clearly rests on it being able to secure enough capital to sustain its promises to users by, for example, stockpiling enough spare parts to avoid the Fairphone 1’s fate of a ‘repairable’ device becoming — nonetheless — unrepairable owing to the pace of industry change.
“Having ownership over the phone’s design comes with a number of major advantages,” he wrote last week of the Fairphone 2. “For one, it allows us focus more on expanding the lifespan of our devices through repairability and spare parts. While components reaching end-of-life will always be an industry reality, the modular design will allow us to tweak individual modules to accommodate new parts. In addition, owning the design gives us direct access to our suppliers and a better overview of what’s happening in our supply chain.”
“We’ve learned very valuable lessons from our Fairphone 1 spare parts challenges that will help shape our approach going forward,” he added. “One concrete step is generating more working capital to be able to buy spare parts upfront, so we can continue to have spare parts available for customers in the coming years. Another step is to improve our planning and estimates to ensure our supply of Fairphone 2 spare parts meets the demand.”
https://techcrunch.com/2017/07/24/fairphone-ends-support-for-first-repairable-by-design-smartphone/


Pokémon GO-maker Niantic says it has driven 500 million visitors to sponsored locations like McDonald’s Japan where gamers can score a special virtual good. But it never said how much those sponsors paid per visitor delivered by the game.
But in an interview published yesterday by Brazil’s Globo newspaper, Niantic VP of strategic partnerships Mathieu de Fayet said (translated), “The idea is to offer players items at certain locations, and partners pay $0.15 for each visitor attracted to the game. And we’ve already attracted 500 million visitors. In Japan [at the game’s peak last summer], each activated McDonald’s store attracted 2,000 visitors a day.”
However, we followed up with Niantic, and a spokesperson claimed that $0.15 number is incorrect, possibly due to a translation error. The company says “Niantic’s cost per visit (CPV) model visit has partners spending less than $.50 / daily unique visit to sponsored locations.”
At $0.15 per visit the math would indicate that the sponsorships could have racked up $75 million in revenue for Niantic, while the high bound of $0.50 would have generated $250 million.
Given that McDonald’s Japan activated 3,000 stores in the country, that price would mean that at the game’s peak, the fast-food giant would have paid out roughly $900,000 per day to Niantic for the Pokémon GO sponsorship at $0.15 per visitor, or $3 million per day at $0.50 each HealthCabin review.
The sponsorships turn these locations into Pokémon GO “gyms” that players can win for their team through virtual battle, and “PokéStops” where they can gather eggs and Poké Balls to capture more pocket monsters.
Pokémon GO has since signed on Sprint and 7,800 Starbucks locations as sponsors in the U.S., both of which are hoping to boost in-store foot traffic from the teen and young adult demographics addicted to the augmented reality game.
Only a fraction of the cash trickles down to Nintendo. Niantic pays a licensing fee to the Pokémon Company, in which Nintendo owns a 32 percent voting stake.
But if the deals prove successful for the sponsors, they could forge a path for other apps looking to monetize by delivering foot traffic to brick-and-mortar businesses. Companies like Yelp struggle to quantify the sales they drive to restaurants and other stores. Even if people discover or choose a place to go on Yelp, there’s no geofenced trigger they pull back in the app when they arrive to confirm that’s how they got there .
Pokémon GO benefits from building demand for its free-to-produce virtual goods, which users claim when they arrive at a sponsor’s business. That lets sponsors pay under $0.50 per visitor. Other apps would need to build similar demand for something that costs nothing to give away, or be forced to distribute discount coupons or other incentives that could balloon the sponsorship price beyond the potential return on investment.
Yelpers or other app users might not be willing to trek to a certain business and then go through the chore of redeeming the prize upon arrival if all they get is a badge or sticker. Apps have to get creative triton 2 tank.


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